Monday, 23 April 2012

Collaborative Online Learning

ONLINE FORUM

  • Equivalent to traditional bulletin board, and a technological evolution of the dialup bulletin board system 
  • People participating in an Internet forum may cultivate social bonds and interest groups for a topic made from the discussions.
  • Most Online forums require registration to post. 
WIKIS

  • Easiest and most effective Web-based collaboration tool in any instructional portfolio. 
  • Provides direct (and immediate) access to a site’s content, which is crucial in group editing or other collaborative project activities. 
  • These collaborative projects help promote “pride of authorship” and ownership in the team’s activities. 
  • In addition, wikis are being used as e-portfolios, illustrating their utility as a tool for collection and reflection.
  • Can use wikis to collaborate on projects, whether editing a textbook, preparing a journal article, or assembling a syllabus or reading list. 
  • Wiki enabled projects can provide various levels of site access and control to team members, offering a fine-tuning element that  enhances the teaching and learning experience.
PODCASTING
 

  • A podcast is a series of digital media files (either audio or video) that are released episodically and downloaded through web syndication. 
  • Podcasting is a method of publishing audio files (usually MP3s) to the Web, which are then made available through subscription and automatically downloaded to a personal computer or portable MP3 player.
  • The mode of delivery differentiates podcasting from other means of accessing media files over the Internet, such as direct download, or streamed webcasting
  • Commonly used audio file formats are Ogg Vorbis and MP3.
  • Podcasting could be used for:
      • news/updates;
      • guest lectures;
      • student presentations;
      • student-produced podcasts;
      • interviews with guest experts;
      • tours/fieldwork;
      • internships/residencies;
      • feedback/evaluation of student work;
      • supplementary material such as speeches, music, or other audio recordings; and
      • short language lessons, or other lessons that help students develop listening and speaking skills. 
SECOND LIFE


  • In Second Life participants use avatars, virtual selves that reflect the creators’ personalities, to interact with one another within the online environment. 
  • A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars.  
  • Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world 
  • Through this feature Second Life can bring people, ideas, and subject matter together in a fuller representation of real human relationships. 
  • Second Life enhance social presence that can support collaborative online activities and enrich interpersonal understanding among their participants.
  • In terms of educational practice, this virtual world allows for a reimagining of the classroom as one that meets the new needs of online instruction while providing students with a sense of belonging to a learning community. 
  • For example, Second Life allows for online interactions that mimic the face-to-face conversations of the campus classroom while minimizing the formality that usually prevails in academic discussion forums.  
  • The flexibility of Second Life also makes it an ideal vehicle for constructivist pedagogy.


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