- Equivalent to traditional bulletin board, and a technological evolution of the dialup bulletin board system
- People participating in an Internet forum may cultivate social bonds and interest groups for a topic made from the discussions.
- Most Online forums require registration to post.
- Easiest and most effective Web-based collaboration tool in any instructional portfolio.
- Provides direct (and immediate) access to a site’s content, which is crucial in group editing or other collaborative project activities.
- These collaborative projects help promote “pride of authorship” and ownership in the team’s activities.
- In addition, wikis are being used as e-portfolios, illustrating their utility as a tool for collection and reflection.
- Can use wikis to collaborate on projects, whether editing a textbook, preparing a journal article, or assembling a syllabus or reading list.
- Wiki enabled projects can provide various levels of site access and control to team members, offering a fine-tuning element that enhances the teaching and learning experience.
- A podcast is a series of digital media files (either audio or video) that are released episodically and downloaded through web syndication.
- Podcasting is a method of publishing audio files (usually MP3s) to the Web, which are then made available through subscription and automatically downloaded to a personal computer or portable MP3 player.
- The mode of delivery differentiates podcasting from other means of accessing media files over the Internet, such as direct download, or streamed webcasting.
- Commonly used audio file formats are Ogg Vorbis and MP3.
- Podcasting could be
used for:
• news/updates;• guest lectures;• student presentations;• student-produced podcasts;• interviews with guest experts;• tours/fieldwork;• internships/residencies;• feedback/evaluation of student work;• supplementary material such as speeches, music, or other audio recordings; and• short language lessons, or other lessons that help students develop listening and speaking skills.
- In Second Life participants use avatars, virtual selves that reflect the creators’ personalities, to interact with one another within the online environment.
- A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars.
- Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world
- Through this feature Second Life can bring people, ideas, and subject matter together in a fuller representation of real human relationships.
- Second Life enhance social presence that can support collaborative online activities and enrich interpersonal understanding among their participants.
- In terms of educational practice, this virtual world allows for a reimagining of the classroom as one that meets the new needs of online instruction while providing students with a sense of belonging to a learning community.
- For example, Second Life allows for online interactions that mimic the face-to-face conversations of the campus classroom while minimizing the formality that usually prevails in academic discussion forums.
- The flexibility of Second
Life also makes it an
ideal vehicle for constructivist pedagogy.




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